
Last year, after the release of Mario 3D All Stars, I speculated that the reason it had taken so long to see the N64 on the Online Service was that Nintendo was waiting for the 35th Anniversary of Mario. No Turbo Grafx, Neo Geo, no Sega, and worse off, no Nintendo 64. Not even Game Boy have arrived, something they could have really benefited from after everyone flocked to the Wii U’s eShop to buy Metroid Fusion and Zero Mission right after Dread was announced. But hey, they made sure to give us Spanky’s Quest. Nintendo has ignored major titles like Earthbound and Super Mario RPG. The titles that were brought in when they did weren’t exactly major hits.
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We only ever got NES and SNES games and the update schedule slowed to a crawl. That was 3 years ago and honestly, nothing much has changed since. Which essentially replaced the Virtual Console concept with both NES and SNES available with new content releasing on a regular basis. 4$ a month and only 20$ a year gave you access to multiplayer, cloud backups and a range of classic titles. While it was evident that Nintendo would be using the same P2P setup they had used for the past decade, the pricing was at least reasonable, especially compared to the other platforms. I’m sure it wasn’t a coincidence that the service finally started charging just a few months before Smash Bros Ultimate was set for release. Players had over a year of enjoying Mario Kart 8 Deluxe and Splatoon 2 before being told to pay up.

That “eventually” would end up being 18 months later.
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While the PS4 introduced online play with PlayStation Plus at $9.99 a month, Nintendo would still offer free online multiplayer during those ill-fated Wii U days.įast forward to the launch of the Switch, and Nintendo made it clear that Online play will be a paid subscription… “eventually”.
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While it is true that Sony would also have free multiplayer during the PS3 days, that would quickly change on their next system. But, the issues that came from Nintendo’s online service during those days were at least a somewhat acceptable trade-off for it being free. I’m sure not everyone will agree with this. I’m sure we all have horror stories involving this error message I can certainly attest to this when playing games like Splatoon. While certainly a less stable approach than others, P2P offers a much faster way of connecting you to other players. Basically, the quality of the game lived or died on how good everyone’s connection was. Instead of setting up giant server rooms, they utilise P2P, or Peer-to-Peer, which has all players essentially working as a host to each other. Nintendo has always approached online differently from its cohorts at Microsoft and Sony.

As someone who spent a lot of time on both the Wii and Wii U, playing through Mario Kart, Smash Bros Brawl and Splatoon, I was incredibly familiar with the lag and connection error screens. When I first heard that Nintendo was planning to charge for its online services on the Switch, I was immediately sceptical.
